Instructions
| [Sep 2008] |
Looking Looking at someone looking at someone is interesting. Write some code where some part of the program is looking at another part of the program. Or extend a program by a program that is looking at a part of it. Listening is allowed, too. one version |
| [Aug 2008] |
Surprise According to the principle of least surprise, often cited in programming literature, software should be invisible. Write some software that only conforms to this principle for 10 seconds or so before astonishing the user in some manner. Code obfuscation is optional. three versions |
| [Jun 2008] |
Vito Acconci : Step Piece "An 18-inch stool is set up in my apartment and used as a step. Each morning, during the designated months, I step up and down the stool at the rate of 30 steps a minute; each morning, the activity lasts as long as I can perform it without stopping. " (Vito Acconci, 1970, Avalanche, no. 6 (special issue: Vito Acconci) (Fall 1972): 21. From Liz Kotz, An aesthetics of the index, in Texte zur Kunst, 3/2008) 0 versions |
| [May 2008] |
Complexity, intensity and disorder Write code that takes the three parameters named "complexity", "intensity" and "disorder", and makes something you deem appropriate in your medium of choice. Each parameter should take a floating point value from 0 up to 1. six versions |
| [Apr 2008] |
Draw a straight line and follow it "Composition 1960 #10" by La Monte Young consists of the single instruction "draw a straight line and follow it". A fitting minimal starting point to instructionset. Please contribute your implementations. 24 versions |